The fixed numbers QuakeC programs share with FTE's server: move types, solid kinds, entity flags, contents, effects, spawn flags and message types.
QuakeServer.Q.movetype(:walk)
#=> 3
Summary
Functions
Whether solid kind solid collides by a brush model's shape (:bsp or :bsp_trigger).
The flags value with flag name cleared.
The contents value name.
The bit of effect name.
The bit of entity flag name.
Whether the flags value value has flag name set.
Whether a spawn flags value keeps an entity out of a game at skill (0 to 3), deathmatch or not.
The number of move type name.
The flags value with flag name set.
Whether a spawn flags value keeps an entity out of a single-player game at skill (0 to 3).
The number of solid kind name.
Whether solid kind solid is a trigger: a box (:trigger) or a brush model's shape (:bsp_trigger).
Functions
Whether solid kind solid collides by a brush model's shape (:bsp or :bsp_trigger).
The flags value with flag name cleared.
The contents value name.
The bit of effect name.
The bit of entity flag name.
Whether the flags value value has flag name set.
Whether a spawn flags value keeps an entity out of a game at skill (0 to 3), deathmatch or not.
The number of move type name.
The flags value with flag name set.
Whether a spawn flags value keeps an entity out of a single-player game at skill (0 to 3).
The number of solid kind name.
Whether solid kind solid is a trigger: a box (:trigger) or a brush model's shape (:bsp_trigger).