QuakeServer.Precaches (quake_server v0.1.0)

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The server's sound list and particle effect list as FTE gives them to a player's client: the first time a player is sent them, the whole sound list as svcfte_soundlistshort and each effect as svcfte_precache, as FTE's signon does; after that every sound or effect added since, as svcfte_precache, as FTE sends a precache made while the level runs. All go into the player's reliable messages (QuakeServer.Outbox).

server = QuakeServer.Precaches.send(server, 1)

The sound list is the server's sound_names, index 0 the empty name; the effects are the host's ext.effects (%{name => number}, numbered from 1). What each player has been sent is kept in the host's ext.precaches_sent.

The messages are <<56, 0::little-16, name, 0, name, 0, ..., 0, 0>> (the names from index 1, an empty name, then 0 for no more) and <<77, code::little-16, name, 0>>, code the index with bit 0x8000 set for a sound or bit 0x4000 for an effect.

Summary

Functions

Queue for player the sounds and effects it has not been sent.

Functions

send(server, player)

Queue for player the sounds and effects it has not been sent.