The movement settings. entgravity scales gravity for the player; edge_box
tests for ledges with the player's box instead of a line; coordtype is :float,
or :fixed_13_3 for positions snapped to eighths before testing where the player
fits, unless noround.
Summary
Types
@type t() :: %QuakeServer.Pmove.Movevars{ accelerate: term(), airstep: term(), autobunny: term(), bunnyfriction: term(), bunnyspeedcap: term(), coordtype: term(), edge_box: term(), edgefriction: term(), entgravity: term(), flyfriction: term(), friction: term(), gravity: term(), ktjump: term(), maxspeed: term(), noround: term(), pground: term(), slidefix: term(), slidyslopes: term(), spectatormaxspeed: term(), stepdown: term(), stepheight: term(), stopspeed: term(), walljump: term(), wateraccelerate: term(), waterfriction: term(), watersinkspeed: term() }