The message-writing builtins (WriteByte to WriteEntity, numbers 52 to 59, and
FTE's WriteFloat, WriteInt and WriteUnterminatedString), which append bytes to a
message in FTE's encodings.
The first argument names the destination: 4 (MSG_MULTICAST) builds the message the
next multicast sends, 5 (MSG_ENTITY) the entity update SendEntity is writing;
every other destination reaches the one player through the server's message stream,
which QuakeServer.Messages reads back.
Coordinates are eighths of a unit in 16 bits and angles 256ths of a turn in a byte, or,
on a server started with coords: :float, 32-bit floats and 65536ths of a turn in 16
bits; eighths and turns are rounded half away from zero, as FTE's MSG_ToCoord and
MSG_WriteAngle round them.
Summary
Functions
Append bytes to destination destination.
A coordinate as WriteCoord writes it on server.
Three coordinates as three WriteCoords write them on server.
Append value written by builtin number to the destination the call names.
Functions
@spec append(QuakeServer.Server.t(), integer(), binary()) :: QuakeServer.Server.t()
Append bytes to destination destination.
@spec coord(QuakeServer.Server.t(), number()) :: binary()
A coordinate as WriteCoord writes it on server.
@spec coords(QuakeServer.Server.t(), {number(), number(), number()}) :: binary()
Three coordinates as three WriteCoords write them on server.
@spec write(QuakeServer.Server.t(), 52..59 | integer() | String.t(), QuakeC.value()) :: QuakeServer.Server.t()
Append value written by builtin number to the destination the call names.